Nicolas G
CAAn AMAZING evening of adventure, right in my home! I like escape rooms and puzzles... and this whole pandemic affair is really getting in the way... I thought I was just going to have to wait. Me and my wife played the Society of Curiosities game sitting in our kitchen, after the kids went to bed, and: WOW! It was as intense, and rewarding, and fun as the best escape rooms I have gone to. The puzzles were challenging, creative, aesthetically pleasing. The narrative story arc was compelling and the use of all sorts of different real world mediums was a fantastic way to immerse ourselves into the game. Well done, Curiosities, we'll be back for more. I am hooked.
Pierre-Olivier Millette
CATreasure hunt at it's finest We played the game from society of curiosities and it was really good. The riddles and puzzles were fun. I can't wait for the next game. Good job!!!
Esmatt S. Tercape
GBA Sheer Joy + The satisfaction of opening your package, exhilarating! + Society's gorgeous package is screwing with my perception of reality! + Custom made websites to facilitate your research are a signature for this company, and they've gone even bigger and better. Wow. + What really gained my respect for the content designers was that they really do their due diligence and research. + A sheer joy to experience while staying in, and easily ranks as one of the best at-home games I've played.
Lucas ZD
GBJump In, You Won't Regret It! A huge fan of this adventure and can't wait for the next chapter! My only complaint is that I have to wait 3 months for the next adventure! That said, I appreciate the reasoning for that. Unlike many mass market games that are pumping out new ones left and right, this kind of integrity with story, seamless technology, and engaging and fun puzzles takes time and effort. Thank you to the creators and you have a fan in me :).
matt
GB4 solid hours of puzzling fun, really helps to have a printer. It took us about 4 hours to play through the first mission with 4 people, and everyone had contributed to a breakthrough by the time we were done. We really really liked the elements being spread out between physical objects, text messages, and websites. My one note is that it helps a lot to have a printer to make copies of digital content, in case everyone doesn't have their own phone, or in case no one has anything bigger than a phone available to view content. It would be nice to have more of that content provided in the physical package, locked behind 'envelope 1, 2, 3, etc's until the player 'finds' them in the game. I'm real happy with how this turned out, and I'd love to see what the next installment looks like!