matt
GB4 solid hours of puzzling fun, really helps to have a printer. It took us about 4 hours to play through the first mission with 4 people, and everyone had contributed to a breakthrough by the time we were done. We really really liked the elements being spread out between physical objects, text messages, and websites. My one note is that it helps a lot to have a printer to make copies of digital content, in case everyone doesn't have their own phone, or in case no one has anything bigger than a phone available to view content. It would be nice to have more of that content provided in the physical package, locked behind 'envelope 1, 2, 3, etc's until the player 'finds' them in the game. I'm real happy with how this turned out, and I'd love to see what the next installment looks like!
Jeroenvdz
NLEU customers beware EU customers beware, the company is not dealing with the importing costs to the EU properly which results in extra handling fees if you would order their products. Update: got in contact with them to solve this, although the extra handling costs to EU aren't resolved, they didn't make any problem to refund the remaining chapters. Therefore I update the score from 2 to 4 stars.
Esmatt S. Tercape
GBA Sheer Joy + The satisfaction of opening your package, exhilarating! + Society's gorgeous package is screwing with my perception of reality! + Custom made websites to facilitate your research are a signature for this company, and they've gone even bigger and better. Wow. + What really gained my respect for the content designers was that they really do their due diligence and research. + A sheer joy to experience while staying in, and easily ranks as one of the best at-home games I've played.
Nicolas G
CAAn AMAZING evening of adventure, right in my home! I like escape rooms and puzzles... and this whole pandemic affair is really getting in the way... I thought I was just going to have to wait. Me and my wife played the Society of Curiosities game sitting in our kitchen, after the kids went to bed, and: WOW! It was as intense, and rewarding, and fun as the best escape rooms I have gone to. The puzzles were challenging, creative, aesthetically pleasing. The narrative story arc was compelling and the use of all sorts of different real world mediums was a fantastic way to immerse ourselves into the game. Well done, Curiosities, we'll be back for more. I am hooked.
Brent A. Price
GBTonight I (well Tonight I (well, wifey and I) completed the first adventure from the Society of Curiosities, Captain Madok's Treasure! This is a solid "A" project! For a freshmen adventure, I really enjoyed it! There is a fun mystery to solve, some great use of technology that actually adds to the game (as opposed to some that pull you out of the game), great physical props (this all fit in an envelope, so no trinkets, just good paper-stuff), and some really cool puzzles to solve. This is primarily a puzzle-type game with some deduction and seems to have a mix of puzzles that are mid-level challenging (plus/minus a few degrees), but the hint system is fantastic for when you get stuck or challenged, so you will always be able to continue at your own pace! I highly recommend this product and if you have not already purchased...run out today! It was just....fun!