Tom Salta Masterclass Series

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5.00
Based on 17 Reviews

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About Tom Salta Masterclass Series

Tom Salta's Masterclass Series was created by renown composer Tom Salta in order to teach the next generation of Video Game composers.

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Manuel Soruco
NL

Mind bomb! An absolute gem on game music like no other! Tom takes you on a journey through his creative process and teaches you everything you need to know to apply your music and knowledge to interactive/non linear media. It's so packed with knowledge that after several views you'll still be learning something new! Probably the best part, is that together with the course you get a private call with Tom for him to give you feedback on your music, and you get access to a monthly 1 hour QA session with the rest of the students. Whether you are on a beginner, intermediate or advanced level, there's something for anyone. Can't recommend enough!

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Adrian Nicholas Valdez
GB

The best Video Game Music Online course This is definitely the best Video Game Music Online course out there! There's no other place where you'll get the full Real-World process of writing and producing a full score for a AAA Video Game like Deathloop. Huge thanks to Tom for all his effort and passion!

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Peter Hay
GB

A very well put together course. The course is well structured and paced. and Tom is an excellent presenter. I'm glad I took the course. I would recommend to anyone interested in this field. Lots of insight here.

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Farrah
GB

Very useful info! Tom used humor in his masterclass tat made the lessons much more engaging. There's a lot of insider info about the scoring of games here. Highly recommended!

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Rogue Composing
GB

Tom Salta's Scoring AAA Deathloop Ed. Tom Salta's Scoring AAA Deathloop Ed. In the 8 hours or so of videos, Tom goes through his process of analysis, understanding and the methodology behind scoring the game Deathloop. Beginning with his in-depth review of the brief and the references he used, he brings us into his mind and pieces together how and why he created the score the way he did. I was blown away by the amount of detail involved in the arrangements of the musical cues, but also by Tom's focus on having the right sounds be in the right places to let the player know what is going on at the different times within the game. Additionally, I was very impressed with the amount of detail he went into explaining the different in game music for the different levels as well as the individual music for the main characters. As a welcome bonus Tom talks about the Session Musicians he used for the game and the reason why it's so important to partner with other musicians and composers. This really showcases that the ability to work as a team can produce results greater than we can individually. This not only goes for the Musicians that Tom worked with, but also the engagement with the development team throughout the process. Lastly the course rounds out with Tom's approach to deliverables, implementing Quality Control into the process and his strategy for outputting the music. It was time really well spent, and honestly, I've gone through the videos twice already... and will probably go through them a bit more to try and squeeze out as much knowledge and insights as I can. Thank you for sharing your insights, thought processes and the approaches you used. Leo

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