Johansson Cisneros
MXThis is a must have course! Just 5 stars? this course deserves the whole galaxy rate. I loved this course as it goes straight to the point in every lesson, and its not only useful but also inspiational! A must for future composers.
Rogue Composing
GBTom Salta's Scoring AAA Deathloop Ed. Tom Salta's Scoring AAA Deathloop Ed. In the 8 hours or so of videos, Tom goes through his process of analysis, understanding and the methodology behind scoring the game Deathloop. Beginning with his in-depth review of the brief and the references he used, he brings us into his mind and pieces together how and why he created the score the way he did. I was blown away by the amount of detail involved in the arrangements of the musical cues, but also by Tom's focus on having the right sounds be in the right places to let the player know what is going on at the different times within the game. Additionally, I was very impressed with the amount of detail he went into explaining the different in game music for the different levels as well as the individual music for the main characters. As a welcome bonus Tom talks about the Session Musicians he used for the game and the reason why it's so important to partner with other musicians and composers. This really showcases that the ability to work as a team can produce results greater than we can individually. This not only goes for the Musicians that Tom worked with, but also the engagement with the development team throughout the process. Lastly the course rounds out with Tom's approach to deliverables, implementing Quality Control into the process and his strategy for outputting the music. It was time really well spent, and honestly, I've gone through the videos twice already... and will probably go through them a bit more to try and squeeze out as much knowledge and insights as I can. Thank you for sharing your insights, thought processes and the approaches you used. Leo
Greg Brace
GBAn excellent course for learning video game audio composition I've found the Tom Salta Masterclass Series both an entertaining and educational music production course. With over two decades of professional game audio experience, Tom knows the art and business sides of the trade and is as passionate and personable an educator and mentor as one could hope to work with. He shares specific examples from many of the games he's worked on, and brings to the table the tips, insights and strategies only a seasoned pro can offer you. Highly recommended for anyone interested in, or already established in the game audio industry. Another added value of Tom's course are his monthly masterclass community Q&A sessions!
Manuel Soruco
NLMind bomb! An absolute gem on game music like no other! Tom takes you on a journey through his creative process and teaches you everything you need to know to apply your music and knowledge to interactive/non linear media. It's so packed with knowledge that after several views you'll still be learning something new! Probably the best part, is that together with the course you get a private call with Tom for him to give you feedback on your music, and you get access to a monthly 1 hour QA session with the rest of the students. Whether you are on a beginner, intermediate or advanced level, there's something for anyone. Can't recommend enough!
Farrah
GBVery useful info! Tom used humor in his masterclass tat made the lessons much more engaging. There's a lot of insider info about the scoring of games here. Highly recommended!