Liliane Klein
GBIt really works It really works! We had a rough year with the transition to elementary school last year. Our oldest son was getting into physical fights with kids at recess. My mom found Mightier through a google search and it was such a great idea, we just had to give it a try! Our kiddo is so much HAPPIER this year! Every day he is excited to go to school and happy when he gets home from having another great day. I think Mightier was a real breakthrough for us as parents as well. We were so scared to introduce screen time, let alone video games before the pandemic hit... once virtual education became a necessity our screen time perspective had to be re-considered. Mightier provided an intuitive and SAFE way for us to introduce healthy gaming habits and expectations to our children. They love playing. They know that if they don't share nicely, fairly, and respectfully with each other, they won't get to play. And I have seen them all grow because of this interaction with the game and with each other. Thank you Mightier! What a brilliant resource!
Mary
GBTechnology seems cool, but just a clunky games tablet Tablet and parent portal are both difficult and frustrating to use. Game instructions are unclear, and games are often frustrating to play. After several weeks my child has only been playing games and not gotten any skills or feedback about how to use her heart rate lowering practice in real life.
Janelle Robertson
GBGood for Cognitive Understanding My children (7, 9, and 11) all enjoyed playing the mightier games. They were also able to learn about how their body and heart rate responds to their feelings as well as various cool down techniques. I have not seen this cognitive knowledge transfer to behavior in other circumstances. We still have many outbursts and intense reactions in our home. However, this knowledge about their heart rate and the visual meter that they use in the games have given us a vocabulary and mental model that allows us to discuss what is happening in their bodies and how it affects their behavior. I think this is a good first step. Hopefully eventually with time and practice they will actually be able to apply this cognitive understanding.
Anon
GBMightier would be better if it weren't a video game experience MIghtier is a video game interface. My child's emotional regulation - as many studies are proving today - is made worse by video games and screens. 2 days using this app and he was getting up early demanding to play the games using this app. I was shocked to see this is how they chose to execute what seems to be a great concept - ie using Sports video games vs a less addicting and more "soothing" content even when trying to elicit a HR response. Not for us, we binned it as it made tantrums worse (at least in initial use)
H S D
GBGreat customer service Great customer service! The biofeedback has definitely helped our two children (8 & 12). We frequently see them pause now, when frustrated or stressed, take a deep breath and then de-escalate. This has been very helpful for reinforcing cognitive behaviors they have been coached to do to minimize outbursts, catch impulses and lower anxiety. Highly recommend. Full disclosure: Prior to Mightier neither of our children played any video games, and they think these games are very fun. Perhaps children with more exposure to video games might find them less appealing, but our kids love the selection and have not gotten bored.