Sarah Durham
GBMightier was truly the product that…gave my son control Mightier was truly the product that caused a turning point with our little one. Before using it, he struggled with emotions and couldn't control his temper. After a year of use, he has so much control and is able to manage his emotions so well. He is doing so much better in school and his friendships are flourishing.
Angie Mendica
GBHighly Recommend We signed up for Mightier to help support emotional regulation goals for our kiddos. They both love the games and absolutely experienced growth and awareness around regulation. Highly recommend!
Dr. Lorelei Walker
GBThis organization is spot on in efficiency and awesome customer support! My daughter did well in using the tablet and games. She would choose it when she needed alone time and the feeling of calm. The would even replace her fun games with 30 min on it. The Mightier product, games, and free hardware with the option to donate, have been an integral part of my daughter’s mental health stability. She uses her newly practiced tools during school and times of panic.
DiscoBall
GBWin win We spent October through December using Mightier to help cope with frustration and the biofeedback was just what we needed. I knew when my son had his fill when getting Lavalings became easy while still playing no matter how challenging the games got. "Lavalings" became a household word and eventually my boy did figure out the therapeutic element to the gaming. A fun intro for our family to gaming. Seeing the benefit of retreating into playing as well as setting limits and good communication. Win win all around.
Janelle Robertson
GBGood for Cognitive Understanding My children (7, 9, and 11) all enjoyed playing the mightier games. They were also able to learn about how their body and heart rate responds to their feelings as well as various cool down techniques. I have not seen this cognitive knowledge transfer to behavior in other circumstances. We still have many outbursts and intense reactions in our home. However, this knowledge about their heart rate and the visual meter that they use in the games have given us a vocabulary and mental model that allows us to discuss what is happening in their bodies and how it affects their behavior. I think this is a good first step. Hopefully eventually with time and practice they will actually be able to apply this cognitive understanding.