Anon
GBMightier would be better if it weren't a video game experience MIghtier is a video game interface. My child's emotional regulation - as many studies are proving today - is made worse by video games and screens. 2 days using this app and he was getting up early demanding to play the games using this app. I was shocked to see this is how they chose to execute what seems to be a great concept - ie using Sports video games vs a less addicting and more "soothing" content even when trying to elicit a HR response. Not for us, we binned it as it made tantrums worse (at least in initial use)
Cheree Sheldon
AULess meltdowns and more joy We used mightier with our 9 year old, and it has made a big difference to self regulation. Her outbursts/meltdowns aren't as long or as intense now, as she has had practice breathing through it during play with mightier. Highly recommend this! It's bought more joy to our house!
Dr. Lorelei Walker
GBThis organization is spot on in efficiency and awesome customer support! My daughter did well in using the tablet and games. She would choose it when she needed alone time and the feeling of calm. The would even replace her fun games with 30 min on it. The Mightier product, games, and free hardware with the option to donate, have been an integral part of my daughter’s mental health stability. She uses her newly practiced tools during school and times of panic.
Rick Tamberrino
GBReturn policy and guidelines were… Return policy and guidelines were unclear. The only follow emails I recall seeing were those asking for positive reviews. If progress emails were sent (with zero data because, as other reviews have mentioned, the games we archaic and not user friendly) why would the company keep charging the recurring payments? I mean, there's a deliberate connection to the internet and usage, or lack thereof, could be seen. Tonight I discovered 3 $40 monthly recurring charges (and another about to be charged) for something that sits in a box. I question that this company has a family's well-being truly in mind.
Janelle Robertson
GBGood for Cognitive Understanding My children (7, 9, and 11) all enjoyed playing the mightier games. They were also able to learn about how their body and heart rate responds to their feelings as well as various cool down techniques. I have not seen this cognitive knowledge transfer to behavior in other circumstances. We still have many outbursts and intense reactions in our home. However, this knowledge about their heart rate and the visual meter that they use in the games have given us a vocabulary and mental model that allows us to discuss what is happening in their bodies and how it affects their behavior. I think this is a good first step. Hopefully eventually with time and practice they will actually be able to apply this cognitive understanding.