Mightier

186 Lincoln St. 6th Floor, 02111, Boston, United States
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4.10
Based on 20 Reviews

5

65.00%

4

10.00%

3

5.00%

2

10.00%

1

10.00%
About Mightier

Mightier is a child-centered, evidence-based, digital program that uses biometric feedback from a heart sensor so children learn, practice and apply lifelong coping skills through game-based play. With both online and offline activities, Mightier supports the development of the whole child so that kids can live healthier, happier lives. Developed at Boston Children’s Hospital and Harvard Medical School, Mightier is clinically proven to help kids ages 6 to 14 prepare for life's big emotions. To date, more than 2.5 million games have been played on the Mightier app by more than 100,000 kids. While kids play games the heart sensor allows them to visualize their emotions in real time. As they become overexcited, frustrated, or stressed, they learn strategies to calm down and regulate their emotions. By practicing strategies in the game, they build a toolbox of coping strategies to use in real life. Mightier’s Parent App provides insights into their child's progress and includes articles and resources to support their child's development. Offline activities such as conversation cards, puzzles, etc. further supplement skills to create a holistic emotional regulation program for families.

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Dr. Lorelei Walker
GB

This organization is spot on in efficiency and awesome customer support! My daughter did well in using the tablet and games. She would choose it when she needed alone time and the feeling of calm. The would even replace her fun games with 30 min on it. The Mightier product, games, and free hardware with the option to donate, have been an integral part of my daughter’s mental health stability. She uses her newly practiced tools during school and times of panic.

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Tricia
LU

Our 6 year old son LOVES Mightier Our 6 year old son LOVES Mightier; always asks to play it. And we have noticed a real difference in his ability to self-regulate through the game.

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Cheree Sheldon
AU

Less meltdowns and more joy We used mightier with our 9 year old, and it has made a big difference to self regulation. Her outbursts/meltdowns aren't as long or as intense now, as she has had practice breathing through it during play with mightier. Highly recommend this! It's bought more joy to our house!

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Raelyn Munneke
GB

Mightier brought positive and effective change Mightier brought positive and effective change to our kids and family. We sought Mightier because one of our kids was diagnosed with borderline ADHD, but he was still young and we were not ready to try medicine. We felt that he still had some development work to do and we could change our behaviors as a family to support him better before we ask him to change to us. Mightier became a tool within that plan. He loves video games and we didn't allow a lot of screen time prior to this, so Mightier felt like a huge treat. The excellent graphics, games, and encouragement with in-app rewards kept them excited for the program. The breathing and calming exercises brought awareness to our kids about their own body, and that overflowed into daily life. 6 months later, our son's signs of ADHD have significantly reduced and affect him less in school and at home. We believe Mightier helped us give him time to develop and evaluate his needs more, because we provided him tools to understand his body better.

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Janelle Robertson
GB

Good for Cognitive Understanding My children (7, 9, and 11) all enjoyed playing the mightier games. They were also able to learn about how their body and heart rate responds to their feelings as well as various cool down techniques. I have not seen this cognitive knowledge transfer to behavior in other circumstances. We still have many outbursts and intense reactions in our home. However, this knowledge about their heart rate and the visual meter that they use in the games have given us a vocabulary and mental model that allows us to discuss what is happening in their bodies and how it affects their behavior. I think this is a good first step. Hopefully eventually with time and practice they will actually be able to apply this cognitive understanding.

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