Mightier

186 Lincoln St. 6th Floor, 02111, Boston, United States
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4.10
Based on 20 Reviews

5

65.00%

4

10.00%

3

5.00%

2

10.00%

1

10.00%
About Mightier

Mightier is a child-centered, evidence-based, digital program that uses biometric feedback from a heart sensor so children learn, practice and apply lifelong coping skills through game-based play. With both online and offline activities, Mightier supports the development of the whole child so that kids can live healthier, happier lives. Developed at Boston Children’s Hospital and Harvard Medical School, Mightier is clinically proven to help kids ages 6 to 14 prepare for life's big emotions. To date, more than 2.5 million games have been played on the Mightier app by more than 100,000 kids. While kids play games the heart sensor allows them to visualize their emotions in real time. As they become overexcited, frustrated, or stressed, they learn strategies to calm down and regulate their emotions. By practicing strategies in the game, they build a toolbox of coping strategies to use in real life. Mightier’s Parent App provides insights into their child's progress and includes articles and resources to support their child's development. Offline activities such as conversation cards, puzzles, etc. further supplement skills to create a holistic emotional regulation program for families.

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Tricia
LU

Our 6 year old son LOVES Mightier Our 6 year old son LOVES Mightier; always asks to play it. And we have noticed a real difference in his ability to self-regulate through the game.

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Susan
GB

The program is great The program is great. Well thought out, engaging, and effective for teaching kids emotional regulation. The only issue we had with it was that we felt like the screen time was just too much for our kids- but it’s one of the very best options for productive screen time!

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Lisa Marie Wilk
GB

Positive Change - for all my kids This program has been great for my son. He was diagnosed with Rumination Syndrome with is rare and there are not a lot of treatments. Our MD suggested biofeedback which the insurance will not cover for rumination syndrome due to the limited about of research on the syndrome. My son started it and he has been able to handle his stress levels and his anxiety much better. We have noticed that his rumination has decreased. We liked it so much that we have his siblings "playing" the games as well. They let you have five people on the program so it is great to be able to allows the rest of the family to practice calming techniques. I have recommended this program so everyone that will listen. I have even provided feedback to his PCP and Social Worker for rumination as a wonderful at home assist for anxiety and stress in kids. I wish they has this when I was a kid.

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Raelyn Munneke
GB

Mightier brought positive and effective change Mightier brought positive and effective change to our kids and family. We sought Mightier because one of our kids was diagnosed with borderline ADHD, but he was still young and we were not ready to try medicine. We felt that he still had some development work to do and we could change our behaviors as a family to support him better before we ask him to change to us. Mightier became a tool within that plan. He loves video games and we didn't allow a lot of screen time prior to this, so Mightier felt like a huge treat. The excellent graphics, games, and encouragement with in-app rewards kept them excited for the program. The breathing and calming exercises brought awareness to our kids about their own body, and that overflowed into daily life. 6 months later, our son's signs of ADHD have significantly reduced and affect him less in school and at home. We believe Mightier helped us give him time to develop and evaluate his needs more, because we provided him tools to understand his body better.

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DiscoBall
GB

Win win We spent October through December using Mightier to help cope with frustration and the biofeedback was just what we needed. I knew when my son had his fill when getting Lavalings became easy while still playing no matter how challenging the games got. "Lavalings" became a household word and eventually my boy did figure out the therapeutic element to the gaming. A fun intro for our family to gaming. Seeing the benefit of retreating into playing as well as setting limits and good communication. Win win all around.

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