
Anon
GBMightier would be better if it weren't a video game experience MIghtier is a video game interface. My child's emotional regulation - as many studies are proving today - is made worse by video games and screens. 2 days using this app and he was getting up early demanding to play the games using this app. I was shocked to see this is how they chose to execute what seems to be a great concept - ie using Sports video games vs a less addicting and more "soothing" content even when trying to elicit a HR response. Not for us, we binned it as it made tantrums worse (at least in initial use)

Laura
GBThe computer crashes 9 times out of 10 The computer crashes 9 times out of 10, and causes a lot of frustration to our kids by not working properly. It seems very cheaply made. The charger for the armband also doesn't work reliably (even though we've been sent a replacement, that one doesn't work well either).

Stephanie D
GBWe love Mightier! We love Mightier! My 7 year old son struggles with impulse control and his anger. I can definitely see a difference in his response when he is frustrated or mad. We have taught him for years to try and breath through his anger but he would always get more mad in the moment when we told him that. After he started playing Mightier it finally clicked, I saw him using breath to calm himself without cues from us.

Peachplum Pear
GBThey charge your credit card without authorization Be aware, they will make charges to your account without previous notice! They charge me over $300 with absolutely no previous notice! When I contacted them they said if you don't contact them by the end of the year, they will charge you for the full amount, like purchasing another year, bear in mind I didn't subscribed to anything, it was clearly a one time purchase and their policy is: if you don't tell us you don't want to purchase again, we assume you want it. They never gave me my money back, I feel scammed.

Janelle Robertson
GBGood for Cognitive Understanding My children (7, 9, and 11) all enjoyed playing the mightier games. They were also able to learn about how their body and heart rate responds to their feelings as well as various cool down techniques. I have not seen this cognitive knowledge transfer to behavior in other circumstances. We still have many outbursts and intense reactions in our home. However, this knowledge about their heart rate and the visual meter that they use in the games have given us a vocabulary and mental model that allows us to discuss what is happening in their bodies and how it affects their behavior. I think this is a good first step. Hopefully eventually with time and practice they will actually be able to apply this cognitive understanding.