Mightier

186 Lincoln St. 6th Floor, 02111, Boston, United States
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4.10
Based on 20 Reviews

5

65.00%

4

10.00%

3

5.00%

2

10.00%

1

10.00%
About Mightier

Mightier is a child-centered, evidence-based, digital program that uses biometric feedback from a heart sensor so children learn, practice and apply lifelong coping skills through game-based play. With both online and offline activities, Mightier supports the development of the whole child so that kids can live healthier, happier lives. Developed at Boston Children’s Hospital and Harvard Medical School, Mightier is clinically proven to help kids ages 6 to 14 prepare for life's big emotions. To date, more than 2.5 million games have been played on the Mightier app by more than 100,000 kids. While kids play games the heart sensor allows them to visualize their emotions in real time. As they become overexcited, frustrated, or stressed, they learn strategies to calm down and regulate their emotions. By practicing strategies in the game, they build a toolbox of coping strategies to use in real life. Mightier’s Parent App provides insights into their child's progress and includes articles and resources to support their child's development. Offline activities such as conversation cards, puzzles, etc. further supplement skills to create a holistic emotional regulation program for families.

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DiscoBall
GB

Win win We spent October through December using Mightier to help cope with frustration and the biofeedback was just what we needed. I knew when my son had his fill when getting Lavalings became easy while still playing no matter how challenging the games got. "Lavalings" became a household word and eventually my boy did figure out the therapeutic element to the gaming. A fun intro for our family to gaming. Seeing the benefit of retreating into playing as well as setting limits and good communication. Win win all around.

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Laura
GB

The computer crashes 9 times out of 10 The computer crashes 9 times out of 10, and causes a lot of frustration to our kids by not working properly. It seems very cheaply made. The charger for the armband also doesn't work reliably (even though we've been sent a replacement, that one doesn't work well either).

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Tricia
LU

Our 6 year old son LOVES Mightier Our 6 year old son LOVES Mightier; always asks to play it. And we have noticed a real difference in his ability to self-regulate through the game.

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Janelle Robertson
GB

Good for Cognitive Understanding My children (7, 9, and 11) all enjoyed playing the mightier games. They were also able to learn about how their body and heart rate responds to their feelings as well as various cool down techniques. I have not seen this cognitive knowledge transfer to behavior in other circumstances. We still have many outbursts and intense reactions in our home. However, this knowledge about their heart rate and the visual meter that they use in the games have given us a vocabulary and mental model that allows us to discuss what is happening in their bodies and how it affects their behavior. I think this is a good first step. Hopefully eventually with time and practice they will actually be able to apply this cognitive understanding.

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Anon
GB

Mightier would be better if it weren't a video game experience MIghtier is a video game interface. My child's emotional regulation - as many studies are proving today - is made worse by video games and screens. 2 days using this app and he was getting up early demanding to play the games using this app. I was shocked to see this is how they chose to execute what seems to be a great concept - ie using Sports video games vs a less addicting and more "soothing" content even when trying to elicit a HR response. Not for us, we binned it as it made tantrums worse (at least in initial use)

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