
Mary
USTechnology seems cool, but just a clunky games tablet Tablet and parent portal are both difficult and frustrating to use. Game instructions are unclear, and games are often frustrating to play. After several weeks my child has only been playing games and not gotten any skills or feedback about how to use her heart rate lowering practice in real life.

Lisa Marie Wilk
USPositive Change - for all my kids This program has been great for my son. He was diagnosed with Rumination Syndrome with is rare and there are not a lot of treatments. Our MD suggested biofeedback which the insurance will not cover for rumination syndrome due to the limited about of research on the syndrome. My son started it and he has been able to handle his stress levels and his anxiety much better. We have noticed that his rumination has decreased. We liked it so much that we have his siblings "playing" the games as well. They let you have five people on the program so it is great to be able to allows the rest of the family to practice calming techniques. I have recommended this program so everyone that will listen. I have even provided feedback to his PCP and Social Worker for rumination as a wonderful at home assist for anxiety and stress in kids. I wish they has this when I was a kid.

Stephanie D
USWe love Mightier! We love Mightier! My 7 year old son struggles with impulse control and his anger. I can definitely see a difference in his response when he is frustrated or mad. We have taught him for years to try and breath through his anger but he would always get more mad in the moment when we told him that. After he started playing Mightier it finally clicked, I saw him using breath to calm himself without cues from us.

Janelle Robertson
USGood for Cognitive Understanding My children (7, 9, and 11) all enjoyed playing the mightier games. They were also able to learn about how their body and heart rate responds to their feelings as well as various cool down techniques. I have not seen this cognitive knowledge transfer to behavior in other circumstances. We still have many outbursts and intense reactions in our home. However, this knowledge about their heart rate and the visual meter that they use in the games have given us a vocabulary and mental model that allows us to discuss what is happening in their bodies and how it affects their behavior. I think this is a good first step. Hopefully eventually with time and practice they will actually be able to apply this cognitive understanding.

DiscoBall
USWin win We spent October through December using Mightier to help cope with frustration and the biofeedback was just what we needed. I knew when my son had his fill when getting Lavalings became easy while still playing no matter how challenging the games got. "Lavalings" became a household word and eventually my boy did figure out the therapeutic element to the gaming. A fun intro for our family to gaming. Seeing the benefit of retreating into playing as well as setting limits and good communication. Win win all around.